The King Of Fighters 2002 - KOF '02
The King Of Fighters 2002 is most popular competitive 3-on-3 fighting game in
KOF series. It developed and published by SNK Playmore in 2002 for Neo Geo Arcades Machines. But, now this game supports in most of the gaming platforms like the Dreamcast, PlayStation 2, and the Xbox, PC and so on.
Much the same as KOF '98, the amusement had no storyline since the NESTS story bend had officially deduced in the past diversion. Rather, a "Fantasy Match" was incorporated including characters from all the past diversions in the arrangement. Notwithstanding the repeating groups from the arrangement including the first Japan Team, the amusement likewise highlighted a progression of groups speaking to each of the past diversion arrangement from KOF '96 to '01. Omega Rugal returned as the last manager also. Be that as it may, not every one of the characters from the past recreations were included, and arrangement's regulars, for example, King and Shingo Yabuki were truant from the Neo Geo form surprisingly since their first appearance. The Dreamcast rendition of the amusement, by and by, highlighted King and Shingo, while three extra characters from SNK versus Capcom: SVC Chaos to be specific Geese Howard, Goenitz, and Orochi Iori, were included with them in the PlayStation 2 and Xbox adaptations. Some of the characters had been redrawn, most quite the King of Fighters '98 Team.
List of The King of Fighters characters
- Kyo Kusanagi
- Benimaru Nikaido
- Goro Daimon
- Terry Bogard
- Andy Bogard
- Joe Higashi
- Ryo Sakazaki
- Robert Garcia
- Takuma Sakazaki
- Leona Heidern
- Ralf Jones
- Clark Still
- Athena Asamiya
- Sie Kensou
- Chin Gentsai
- Mai Shiranui
- Yuri Sakazaki
- May Lee
- Kim Kaphwan
- Chang Koehan
- Choi Bounge
- Iori Yagami
- Mature
- Vice
- Ryuji Yamazaki
- Blue Mary
- Billy Kane
- Yashiro Nanakase
- Shermie
- Chris
- Orochi Yashiro
- Orochi Shermie
- Orochi Chris
- K'
- Maxima
- Whip
- Vanessa
- Seth
- Ramon
- Kula Diamond
- K9999
- Angel
- Omega Rugal
- Kusanagi
Unlimited Match
The Unlimited Match variant of the diversion was discharged on February 26, 2009 for the PlayStation 2 in Japan and on November 3, 2010 for Xbox Live Arcade and on February 27, 2015 for Steam on the PC. New components have been included, for example, the new stages and fine art. Also, extra characters have been included and in addition the progressions to the group program with the quantity of default groups expanded to 18 including the customary and interchange variants of the Orochi Team. The amusement has 66 characters altogether, making it the arrangement's biggest list. There are 44 from KOF '02, 16 characters from the NESTS curve including King and Shingo, and 6 concealed characters, including extra characters from the past comfort variants except for Orochi Iori. The diversion likewise has the first this game port from the Neo Geo to play.
Gameplay
This game discarded the 4-on-4 "Striker Match" format used in the previous three games in the series, and returned to the 3-on-3 Battle format originally used in the series up until KOF '98.The game also revamped the Power Gauge system into a format similar to the one used in King of Fighters '97. Like the previous games in the series, the Power Gauge was filled as the player attacked the opponent or performed Special Moves during a battle. The number of Power Gauges the player could stock up is increased by one with each member of the team. For example, the first member of the team could stock up to three Power Gauges, while the third member could stock up to five. A single Power Gauge stock could be used to either perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. The same case also applies to the 1-on-1 format, where the Power Gauge the player could stock up is also increased by one with each round loss. For example, on the first round, the player could stock up to three Power Gauges, while losing two rounds allows the player to stock up to five.During MAX Activation, the player's offensive and defensive strength is increased for a short period and could cancel any attack into another player. In this state, a Super Special Move could be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that could only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks while low on health.